| Races |
All races start with:
500 Citizens, 100 Miners, 100 Carpenters, 100 Blacksmiths, 10 Masons,
50 Scouts, 50 Sentinels, 100 Militia, 100 Infantry,
150000 Gold, 10000 Food, 2000 Lumber, 1000 Iron, 1000 Stone, 500 Hex,
and 10 Skill Points
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Undead
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Undead come from an ancient evil magic that has cursed the kingdoms of ArchBattle for centuries.
Ability: After a battle with any race other than undead the evil magic that goes with them will animate up to 10% of the enemy killed in battle.
Restrictions: 10% Decrease in population growth.
Immune to lycanthropy infection. +5% kills vs. Lycans.
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Humans
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ArchBattles Human populations are versatile and can adapt to any situation.
Ability: +20 Skill Points at Empire Creation.
Restrictions: None
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Trolls
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Trolls tough hides and unnatural ability to rapidly heal make them a dreaded enemy in combat.
Ability: Forces disabled or killed in combat reduced by 35%.
Retrictions: 15% Decrease in population growth.
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Elves
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Elves are masters of the forest.
Ability: 35% Increase in Lumber production.
Restrictions: 20% Decrease in mining production.
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Orcs
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Orcs overall toughness and strength make them formidable opponents on the battlefield.
Ability: An increase of 20% in army offensive and defensive totals.
Restrictions: 20% Decrease in mining production.
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Dwarves
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Dwarves are master miners.
Ability: 20% Increase in Iron, Hex and Gold production.
Restrictions: 20% Decrease in Lumber production.
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| ADVANCED PLAYER RACES |
Goblins
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Ability: 35% increase in population growth.
Restriction: 35% decrease in offense / defense.
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Giants
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Ability: 35% increase in offense / defense.
Restriction: 35% decrease in population growth.
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Lycans
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Ability: 8% of opponents battle losses recover and may become infected with lycanthropy. At the first full moon the infected will return to your empire bringing others with them fully trained. +20% offense and defense during full moon.
Restriction: 10% decrease in population growth. -10% offense and defense during last quarter moon.
0% bonus during new moon and first quarter moon.
Immune to raising by undead. +5% kills vs. Undead.
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